How do we relate to the virtual world. In what way can we identify ourselves with and feel responsible for our digital selves. What happens when we cannot control our digital selves. What has been taken away from you? This project is a theatrical research to responsibility in the virtual world.
A coorporation of the HKU and z25.org Foundation. We created a theatrical experience in which we copied the audience to the virtual world by using 3d visualisation and scanning techniques.
14, 15, 16 February 2008
Huis aan de Werf, Utrecht
Co-developers:
Assisted by:
Thanks to: